Pages: [1] |
1. Tanks - in General Discussions [original thread]
so you're solution to a gaping wound is to cut the patient further?
- by Gerg Hammer - at 2012.09.20 02:32:00
|
2. Tanks - in General Discussions [original thread]
I have been playing since before the E3 build, and as a Tank driver I only just a few hours ago got caldari HAV skill up to level V. I've just brought a fully prototype-level equiped black ops tank into a game to see if its worth its salt or not....
- by Gerg Hammer - at 2012.09.20 02:26:00
|
3. Tank rate of fire needs to be toned down & needs a deplete-able ammo supply ... - in General Discussions [original thread]
As a tank driver, I can tell you in this build I have to be 10x more careful than in the last two builds. Cost. I have to play 3 excellent games using my tank getting ~20 kills each without the tank getting destroyed in order to make back the cos...
- by Gerg Hammer - at 2012.08.21 04:55:00
|
4. Tanks are easy to disable, here is how - in General Discussions [original thread]
William HBonney wrote: The tanks have no need to bring the fight to you, they will just keep driving, hitting a tank with a forge gun 4 times is very hard...and they gotta not be moving....most decent drivers will not stay still...they just kee...
- by Gerg Hammer - at 2012.07.15 15:17:00
|
5. Tanks are easy to disable, here is how - in General Discussions [original thread]
Fuma Centuri wrote: Gerg Hammer wrote: TipsTL;DR Forge Guns, Swarm Launchers, Dropships, Railguns, Teamwork, and Positioning all beat tanks. REMOTE ******* EXPLOSIVES . That is the only role RE should be used at. Setting up traps on ta...
- by Gerg Hammer - at 2012.07.15 15:08:00
|
6. Tanks are easy to disable, here is how - in General Discussions [original thread]
Icy Tiger wrote: The one thing that nullifies all you points is that the tank driver sucks in your scenarios, other than the dropship one. The best tankers ALWAYS start reversing at high speeds as soon as you get close. And the amount of shield...
- by Gerg Hammer - at 2012.07.15 14:53:00
|
7. Tanks are easy to disable, here is how - in General Discussions [original thread]
Splash damage from the rockets is relative to distance from impact to target. If you are touching the hull of a tank, the splash from even the XT large missile turret on a Sagaris will not kill a scout suit with less than 3 shots. Assuming of cour...
- by Gerg Hammer - at 2012.07.15 14:52:00
|
8. Tanks are easy to disable, here is how - in General Discussions [original thread]
Tips * Blind spot above them. any dropship with a capable pilot can manipulate this. * Blind spot directly next to them. if you are touching its hull it can only barely scratch you with minor splash damage, just stay away from walls. * Slow to ...
- by Gerg Hammer - at 2012.07.15 14:35:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |